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- Unzip downloaded project
- Open it in Unity3D (required version 2017.1.1f1 or higher)
- In Unity3D navigate to Edit → Project Settings → Player
- There you have to configure your game name, icon and Bundle Identifier
- Go to https://playfab.com/
- Register Account
- Create new game
- Go to your game on playfab webpage and navigate to Addons. Search for „Photon”, click it and push „Install Photon” button
- Open „StaticStrings.cs” file and edit Playfab and photon Ids:

- Create admob apps on admob, audience network and chartboost
- Go to LoginSplash scene and select AdsController object.
- Insert your advertising IDs

- Navigate to Window → Services
- Enable Ads

- Navigate to Window → Services
- Enable In-App Purchasing
- Follow steps if required: https://docs.unity3d.com/Manual/UnityIAPSettingUp.html
FOR ANDROID:
- Follow steps from „Register the application” on website: https://docs.unity3d.com/Manual/UnityIAPGoogleConfiguration.html
FOR iOS
- Follow steps from „Register the application” on website: https://docs.unity3d.com/Manual/UnityIAPAppleConfiguration.html
In-App Products names (you must put same names for android and ios on dashboard)
ludo_5000_coins
ludo_10000_coins
ludo_25000_coins
ludo_75000_coins
ludo_200000_coins
You can edit them in LoginSplash scene. Select IAPManager

- Go to https://developers.facebook.com/
- Create new application
- On facebook page navigate to your app and copy Application Identifier.
- Go to Unity3D. Navigate to Facebook → Edit Settings. Paste your Application Identifier
- Exand Android Build Facebook Settings and click Regenerate Android Manifest
- On facebook page navigate to your app → Settings
- Add Platform → Android. Fill data as on screenshot:

Google Play package name: same as Bundle Identifier in Unity3D Player settings
Class name: Don’t edit
Hash keys: Follow „Running sample apps” on page. Add keys for debug and release keystores: https://developers.facebook.com/docs/android/getting-started
- Add Platform → iOS. Fill data as on screenshot:

- Bundle ID – same as Bundle Identifier in Unity3D Player settings for iOS
- Add Platform → Facebook Canvas. Fill data as on screenshot:

- File → Build Settings → choose Android → Build and Run
- File → Build Settings → choose iOS → Build
- Open project in Xcode
- Right click on project → Add Files to project → Select GoogleMobileAds.framework from archive
- In build settings add other linker flags → Add „-lxml2” - In Build phases Add WebKit.framework
- In Build Settings Enable Modules → Yes
- In Build settings Enable Bitcode → No
- Run
- Edit files with same dimension in Assets/8Ball/Sprites
- You should not edit files from „DontEdit” directory
- Edit files from directory Assets/8Ball/Sounds
- Put identical names for that files